game history / crau development, aka maddie tl;drs forever
siren's port part i
A summary of her canon so everyone knows where I'm starting off! Her first canon point was directly after the end of the first season.
The first development she went through, of course, is a direct result of coming to another world. It would be shocking for nearly anyone to learn that there are other dimensions out there, let alone arriving in one all of a sudden and being told there is no way to leave. For her, a girl who based so much of her self worth on what she could do to help people back home, it was extremely difficult. The problems she met when she came to the Port were, if not bigger, then definitely more insurmountable than they had been in canon. While her powers directly corresponded and acted as a solution to the issues she was facing back home, here she found there were horrible situations she could do nothing about.
Large corporations on the island had systems of slavery and human experimentation, and the native population of the island held a great resentment for the people who were brought to the city. In the early days of her stay in SP, this problem was large enough that there was a criminal called the Newcomer Killer who occasionally murdered members of the PC population. Additionally, each evening after sunset, bloodthirsty monsters emerged from the shadows on the streets, the tormented souls of the dead temporarily reanimated. Any character who ventured out of an area that could ward off the creatures (which wasn't difficult at all, in all fairness) faced the threat of being injured or killed, torn to shreds or eaten. In one particularly dark event, an NPC drugged some of the characters in the Port, took them to his hunting grounds and let people pay to hunt them down and slaughter them. These are the kinds of thing that happened in the Port, and her inability to help alleviate the problems of the setting the way she could contribute to a solution in canon led to a lowered opinion of herself in the start of her time in SP. It also widened her perspective on the way the world works. Though she remained idealistic and optimistic, strong and hopeful, she realized there was more darkness in the world than she initially believed.
For a person who's predominantly kind, caring, and concerned about people, it was an extremely frightening place to be. Not only because she was afraid of the people she grew close to in the Port being hurt, but afraid of losing them, too. She came to learn that someone could be there one day and gone the very next day without a trace, without even a memory of her and their life here. This impacted her both positively and negatively. It affected her positively in that the impermanence of the characters in the Port led her to be a bit more open with the people she met. If any one of the people she was close to left tomorrow, she realized she would rather have them know more about her. As for the negative consequence of this fact, she began to worry about being left behind by everyone she loved.
It almost can't be stressed enough how much of an impact the people she knew in the Port had on her. In the Port, as opposed to canon, she had many people to spend time with, confide in, to make happy and who could make her happy. This had a great impact on her, particularly because during her time in the setting I eventually canon updated her to a point where she's more happy with herself. Working off this relatively more emotionally healthy base, she was able to grow in confidence with the kindness and support of her friends. This coincided with discovering things she could influence for the better in the setting. A group of teenagers started to band together to go out after sunset and protect people from the darkness and other danger. She joined this effort, acting as a team member and learning basic first aid and a bit beyond so she could help anyone hurt during their patrols. During this period, a boy from her world, Fakir, came and went several times, and they grew closer, eventually falling in love and getting together. These three things combined to make her (ironically, given the inherent horror of the setting) the happiest she had been in her life; she had friends and family to a degree she'd never had in canon, someone she loved, a higher level of confidence and emotional health, and a way to feel fulfilled and useful. It was always hard, living in a place so dangerous and frightening where she couldn't really depend on anyone she loved to be around the next day, but she found a way to cope well for the first time.
siren's port part ii (there was a time then it allll wentttt wrongggg)
(Splitting this up into two parts because these next few months are arguably as important as the 2+ years detailed in the last section in terms of development, so I'll be expanding quite a bit.)
On New Year's Eve, the very end of 2012, an event brought the Newcomers (the term for the PCs) back in time to the island on September 1st, 1918. There was a conflict with the police force as they arrived; concerned by such a large number of people arriving on the island suddenly by no discernible method, the authorities started to round people up for questioning. She evaded their forces, however, and went to explore the island. There was no network the way there was in the future, and some of her friends had been in taken in for questioning, so she was terribly worried, but happy as well. Fakir was able to escape with her, and they stayed together during the duration of the event. The horrifying world she was used to seeing after sunset was gone; no monsters roamed the streets. She could look at the stars and the moon in a way she hadn't been able to for years. The first few nights were lovely.
However, while this was occurring, the military in the 1918!Port discovers the location of the Core thanks to the arrival of the Newcomers. (The Core is an artifact that controls who gets pulled into the island and when, but since they were in the past, it had not yet been activated fully; this is the reason there was no darkness in the past. It still, however, prevented anyone from leaving the island). This discovery sparks a conflict between various groups who want access to the object. A prominent researcher on the Core attempts to shut it down completely, believing that his research indicates it is the source of their inability to leave the island. However, his tampering leads to disastrous consequences. In a flash of brilliant white light, everything has died. Though the PC cast of the game is spared, once the flash of light ends, every man, woman, child, animal, and nearly all of the vegetation that was native to the island has passed away. As darkness falls and darkness falls over the island, the monsters emerge once more as they had in the future. However, without any access to buildings or shelter that are immune to the creatures, the next three nights become a struggle for survival.
When they return to 2013 at the end of the event, she comes back a bit different. She can't get the image of all those people, suddenly dead and gone, out of her mind. Clothes blowing in the wind, plants withered and dried, any of it. She starts to have nightmares, and for a time, she's angrier and sadder than she really knows how to express, because it happened and because she could do nothing at all to prevent it. It brings back many of the same thought patterns she'd had prior to gaining a higher level of confidence and emotional health: that she's useless and worthless, that she's a burden to everyone, and maybe most notably that she shouldn't confide in anybody about these worries because she hasn't earned it after being unable to do anything to help any of the people who died. Still, she tries to make the best of it. She doesn't want to be weak or worry the people around her, and she has a strong spirit. Even during the times (which do decrease as more time passes) when she can't forget or make herself feel happy, she tries her hardest to put on the act. She's strong, of course, and soon enough she feels herself starting to heal, even if the effects won't ever be completely gone.
exsilium part i
It's shortly after this event that she's transported to Exsilium for the first time. Initially, she's heartbroken; she'd spent a little over two years building up a life and a wide base of friends for herself, only to have them all gone in the blink of an eye. She sees the point and worth of the Initiative, but there's anger and sadness at being taken from what she knew as well. Still, she adapts, making friends and trying her best to find her way in this new place until her departure in late May.
siren's port part iii
After her drop in May, I reapped her in July with added game memories from SP's endgame.
Several characters, tired of being unable to leave the Port, find a way to access the Core. After this, it begins to act irregularly; the reach of the effects that occur after sunset begin to spread beyond the reaches of the island. The feeling of sickness that stopped people from leaving if they strayed too close to the edges of the island's boundaries begins to fade away as well. Disagreements about what to do with the Core lead to rioting and extreme violence on the streets. On April 15th, the violence reaches a peak and the Core begins to overheat. A deep chasm opens in the Earth near where the artifact is located. Within lies a strange abyss towards which the Newcomers begin to feel drawn. Within this abyss are portals to the worlds that the characters came from, allowing them access back to their home.
It's bittersweet for her; though she's of course overjoyed for the chance to go home, it hurts to know she's leaving the people she loves behind without even a chance to see them again. Given the fact that the Core brings forth the monsters that come after sunrise and the Core is malfunctioning, she assumes that everything after sunset will be safe and normal once more. However, just the opposite happens. Instead of being eliminated, the effects begin to spread beyond the boundaries of the island, creeping towards the rest of the world. At a complete loss for what to do, she determines she can at least keep Fakir safe and they can go home together to help Mytho, Rue, and the others. They move into the portals together, walking through one they're certain is their world.
exsilium part ii
And then a moment passes, and she's in Exsilium once more, alone.
There's a barrage of feelings as she realizes exactly what's happened. There's anger, because after years, she was so close to home. There's sorrow, because it's starting to sink in, what the implications of the darkness spreading into the rest of the world means - so many people are going to be killed. There's shame, too, because of just how close home was; it was as easy as walking through the right door, and she couldn't even manage that. There's a deep sense of guilt about not staying when she might have had the chance to save some lives if she had gone about it the right way. Why did those people have to die? Why did she survive when she could do nothing to help them? She immediately starts to blame herself, because to count herself as blameless would mean accepting that there was literally nothing she could have done at any point, which she can't come to terms with. There's also a loneliness, at least initially. The life she knew is gone, and the people she loved are gone, and though she knows she can form new bonds, there's an ache that wishes for what she had to return to her.
Just as always, though, she finds a way to work through it. She tells herself that focusing on what happened forever will only stop her from progressing now, and that nobody she knew back in the Port would want that for her. There are people here, too, who care for her and who she cares for in return. At the heart of her is still a hope and optimism for the future which has only faded a small amount. With the technology at their hands, she honestly believes they can win this war. She begins to volunteer at the clinic to do something to help out, and though she hears about Elmer's world being destroyed and the plague the UE sent forth, she tries not to let either thing dampen her spirit or belief in the future. She's not as content and satisfied as she had been those few months in the Port when everything had seemed especially lovely, but she's happy enough.
And then the Transports get word that they are going to leave, and all the Exiles are going to die.
She's predominantly horrified by it for the obvious reason - hundreds of thousands of people, dead and gone in an instant. But lurking beneath that terror (though far less influential towards how she responds to the impending disaster) is a more personal fear; once more, she'll have to sit back and be useless as an almost unimaginable number of people are killed. This time, mercifully, there is a light at the end of the tunnel: with enough effort, they will be able to restore the Exiles. Still, it brings her a time that was probably the most painful thing in her life, and for that world, there's no undoing what had been done. There's no retroactively saving those people who she could do nothing to protect. It's a painful reminder, but not one she talks about people with; just like after they came back from 1918, she doesn't feel like she's earned the right to display how hurt she is, when so many others suffered a fate much worse.
After this, she starts to trust herself even less. She still volunteers at the clinic, and now she also goes on missions frequently, but she's always nervous about them, worried she'll find something to ruin. That fear, though, is overshadowed by the fear of being the same as she has been in the past: completely unable to make a meaningful change.
A bit more of her faith is lost with this event; she mentions to Ruka that she isn't certain any longer whether they can win this war, though of course she's not counting out the possibility that they could. For the most part, though, she tries not to let on about her doubts. She wants badly to believe in things as much as she could prior to this world, or even prior to coming to the Port, which partly comes out of a sense of guilt and duty. If she's not as optimistic as she used to be, then she's beginning to lose another way she could help the people of this place, she thinks. That's not to say, of course, that she's not optimistic at all any longer. It's more that she's likelier to think there's a chance of either something good or bad happening, rather than assuming something good will definitely happen - which won't stop her from trying her hardest to reach the best possible outcome.
These doubts and fears haven't seeped into her kindness, though. She's still a willing listener, compassionate and kind to most. They haven't touched her strength, either, even if they've affected how she perceives her strength. Somewhere deep inside her, she knows she's going to come out of this stretch of time and be happier again. That's how it's always worked. Despite all the backsliding she's done in the wake of Siren's Port and the bombing of Exsilium, there are lessons that the people who have cared for her and who she's cared for have taught her, giving her a stronger foundation of emotional health that won't be so easily crumbled. That, she thinks, would be the ultimate betrayal of everyone who's made her who she is today. She still feels unworthy and guilty and ashamed of all she could not prevent, but she gets the sense that just as it has in the past, those feelings are going to make way for something better eventually.
And something better does come; when they leave the moon base to return to Exsilium, the world has been changed by their missions to the point that they can come back to Earth. However, in this new version of the world, the Initiative is much more powerless than they had before, and cannot provide apartments as they had before. So, two of her friends, Stephanie Brown and Saul Goodman, offer to let her stay with them. The longer she spends with them, the happier she becomes; she finally has a place to belong again.
AND THEN HERE WE ARE
Previous game CR:
Maya Fey - Ace Attorney.
Mia Fey – Ace Attorney.
Miles Edgeworth - Ace Attorney.
Larry Butz – Ace Attorney.
Phoenix Wright - Ace Attorney.
Collette - Animorphs.
Iroh – Avatar: The Last Airbender.
Saul Goodman - Breaking Bad.
Lenalee Lee - D.Gray-Man.
Stephanie Brown - DCU
Ella – Ella Enchanted.
Kurt Hummel – Glee.
Blaine Anderson – Glee.
Sirius Black - Harry Potter.
Peter Petrelli – Heroes.
Feferi Peixes - Homestuck.
Jake English - Homestuck.
Davesprite - Homestuck.
Kanaya Maryam - Homestuck.
Hiccup Horrendous Haddock III – How To Train Your Dragon.
Kido Tsubomi - Kagerou Project.
Lea - Kingdom Hearts.
Vanitas – Kingdom Hearts.
Roxas - Kingdom Hearts.
Replica Riku - Kingdom Hearts.
Sora – Kingdom Hearts.
Ciel Phantomhive - Kuroshitsuji.
Alois Trancy - Kuroshitsuji II.
Luca Macken - Kuroshitsuji II.
Celebrian - Lord of the Rings.
Sheryl Nome - Macross Frontier.
Michael Xavier - Marvel 616.
Haruhi Suzumiya – The Melancholy of Haruhi Suzumiya.
Shinji Ikari - Neon Genesis Evangelion.
Asuka Langley Soryu - Neon Genesis Evangelion.
Jack Kelly – Newsies.
Mahdi Clare - Original Character.
Sonya Karimov - Original Character.
Tempest - Original Character.
Belle - Once Upon a Time.
Mr. Gold - Once Upon a Time.
Gilbert Nightray - Pandora Hearts.
Oz Vessalius - Pandora Hearts.
Xerxes Break - Pandora Hearts.
Christina Nickson - Point Pleasant.
Caesar Silverberg - Suikoden III.
Crowley – Supernatural.
Gabriel – Supernatural.
Jinx - Teen Titans.
Ellie Linton - Tomorrow.
Flora - Winx Club.
Haruka Takahashi - Yu-Gi-Oh.
A summary of her canon so everyone knows where I'm starting off! Her first canon point was directly after the end of the first season.
The first development she went through, of course, is a direct result of coming to another world. It would be shocking for nearly anyone to learn that there are other dimensions out there, let alone arriving in one all of a sudden and being told there is no way to leave. For her, a girl who based so much of her self worth on what she could do to help people back home, it was extremely difficult. The problems she met when she came to the Port were, if not bigger, then definitely more insurmountable than they had been in canon. While her powers directly corresponded and acted as a solution to the issues she was facing back home, here she found there were horrible situations she could do nothing about.
Large corporations on the island had systems of slavery and human experimentation, and the native population of the island held a great resentment for the people who were brought to the city. In the early days of her stay in SP, this problem was large enough that there was a criminal called the Newcomer Killer who occasionally murdered members of the PC population. Additionally, each evening after sunset, bloodthirsty monsters emerged from the shadows on the streets, the tormented souls of the dead temporarily reanimated. Any character who ventured out of an area that could ward off the creatures (which wasn't difficult at all, in all fairness) faced the threat of being injured or killed, torn to shreds or eaten. In one particularly dark event, an NPC drugged some of the characters in the Port, took them to his hunting grounds and let people pay to hunt them down and slaughter them. These are the kinds of thing that happened in the Port, and her inability to help alleviate the problems of the setting the way she could contribute to a solution in canon led to a lowered opinion of herself in the start of her time in SP. It also widened her perspective on the way the world works. Though she remained idealistic and optimistic, strong and hopeful, she realized there was more darkness in the world than she initially believed.
For a person who's predominantly kind, caring, and concerned about people, it was an extremely frightening place to be. Not only because she was afraid of the people she grew close to in the Port being hurt, but afraid of losing them, too. She came to learn that someone could be there one day and gone the very next day without a trace, without even a memory of her and their life here. This impacted her both positively and negatively. It affected her positively in that the impermanence of the characters in the Port led her to be a bit more open with the people she met. If any one of the people she was close to left tomorrow, she realized she would rather have them know more about her. As for the negative consequence of this fact, she began to worry about being left behind by everyone she loved.
It almost can't be stressed enough how much of an impact the people she knew in the Port had on her. In the Port, as opposed to canon, she had many people to spend time with, confide in, to make happy and who could make her happy. This had a great impact on her, particularly because during her time in the setting I eventually canon updated her to a point where she's more happy with herself. Working off this relatively more emotionally healthy base, she was able to grow in confidence with the kindness and support of her friends. This coincided with discovering things she could influence for the better in the setting. A group of teenagers started to band together to go out after sunset and protect people from the darkness and other danger. She joined this effort, acting as a team member and learning basic first aid and a bit beyond so she could help anyone hurt during their patrols. During this period, a boy from her world, Fakir, came and went several times, and they grew closer, eventually falling in love and getting together. These three things combined to make her (ironically, given the inherent horror of the setting) the happiest she had been in her life; she had friends and family to a degree she'd never had in canon, someone she loved, a higher level of confidence and emotional health, and a way to feel fulfilled and useful. It was always hard, living in a place so dangerous and frightening where she couldn't really depend on anyone she loved to be around the next day, but she found a way to cope well for the first time.
siren's port part ii (there was a time then it allll wentttt wrongggg)
(Splitting this up into two parts because these next few months are arguably as important as the 2+ years detailed in the last section in terms of development, so I'll be expanding quite a bit.)
On New Year's Eve, the very end of 2012, an event brought the Newcomers (the term for the PCs) back in time to the island on September 1st, 1918. There was a conflict with the police force as they arrived; concerned by such a large number of people arriving on the island suddenly by no discernible method, the authorities started to round people up for questioning. She evaded their forces, however, and went to explore the island. There was no network the way there was in the future, and some of her friends had been in taken in for questioning, so she was terribly worried, but happy as well. Fakir was able to escape with her, and they stayed together during the duration of the event. The horrifying world she was used to seeing after sunset was gone; no monsters roamed the streets. She could look at the stars and the moon in a way she hadn't been able to for years. The first few nights were lovely.
However, while this was occurring, the military in the 1918!Port discovers the location of the Core thanks to the arrival of the Newcomers. (The Core is an artifact that controls who gets pulled into the island and when, but since they were in the past, it had not yet been activated fully; this is the reason there was no darkness in the past. It still, however, prevented anyone from leaving the island). This discovery sparks a conflict between various groups who want access to the object. A prominent researcher on the Core attempts to shut it down completely, believing that his research indicates it is the source of their inability to leave the island. However, his tampering leads to disastrous consequences. In a flash of brilliant white light, everything has died. Though the PC cast of the game is spared, once the flash of light ends, every man, woman, child, animal, and nearly all of the vegetation that was native to the island has passed away. As darkness falls and darkness falls over the island, the monsters emerge once more as they had in the future. However, without any access to buildings or shelter that are immune to the creatures, the next three nights become a struggle for survival.
When they return to 2013 at the end of the event, she comes back a bit different. She can't get the image of all those people, suddenly dead and gone, out of her mind. Clothes blowing in the wind, plants withered and dried, any of it. She starts to have nightmares, and for a time, she's angrier and sadder than she really knows how to express, because it happened and because she could do nothing at all to prevent it. It brings back many of the same thought patterns she'd had prior to gaining a higher level of confidence and emotional health: that she's useless and worthless, that she's a burden to everyone, and maybe most notably that she shouldn't confide in anybody about these worries because she hasn't earned it after being unable to do anything to help any of the people who died. Still, she tries to make the best of it. She doesn't want to be weak or worry the people around her, and she has a strong spirit. Even during the times (which do decrease as more time passes) when she can't forget or make herself feel happy, she tries her hardest to put on the act. She's strong, of course, and soon enough she feels herself starting to heal, even if the effects won't ever be completely gone.
exsilium part i
It's shortly after this event that she's transported to Exsilium for the first time. Initially, she's heartbroken; she'd spent a little over two years building up a life and a wide base of friends for herself, only to have them all gone in the blink of an eye. She sees the point and worth of the Initiative, but there's anger and sadness at being taken from what she knew as well. Still, she adapts, making friends and trying her best to find her way in this new place until her departure in late May.
siren's port part iii
After her drop in May, I reapped her in July with added game memories from SP's endgame.
Several characters, tired of being unable to leave the Port, find a way to access the Core. After this, it begins to act irregularly; the reach of the effects that occur after sunset begin to spread beyond the reaches of the island. The feeling of sickness that stopped people from leaving if they strayed too close to the edges of the island's boundaries begins to fade away as well. Disagreements about what to do with the Core lead to rioting and extreme violence on the streets. On April 15th, the violence reaches a peak and the Core begins to overheat. A deep chasm opens in the Earth near where the artifact is located. Within lies a strange abyss towards which the Newcomers begin to feel drawn. Within this abyss are portals to the worlds that the characters came from, allowing them access back to their home.
It's bittersweet for her; though she's of course overjoyed for the chance to go home, it hurts to know she's leaving the people she loves behind without even a chance to see them again. Given the fact that the Core brings forth the monsters that come after sunrise and the Core is malfunctioning, she assumes that everything after sunset will be safe and normal once more. However, just the opposite happens. Instead of being eliminated, the effects begin to spread beyond the boundaries of the island, creeping towards the rest of the world. At a complete loss for what to do, she determines she can at least keep Fakir safe and they can go home together to help Mytho, Rue, and the others. They move into the portals together, walking through one they're certain is their world.
exsilium part ii
And then a moment passes, and she's in Exsilium once more, alone.
There's a barrage of feelings as she realizes exactly what's happened. There's anger, because after years, she was so close to home. There's sorrow, because it's starting to sink in, what the implications of the darkness spreading into the rest of the world means - so many people are going to be killed. There's shame, too, because of just how close home was; it was as easy as walking through the right door, and she couldn't even manage that. There's a deep sense of guilt about not staying when she might have had the chance to save some lives if she had gone about it the right way. Why did those people have to die? Why did she survive when she could do nothing to help them? She immediately starts to blame herself, because to count herself as blameless would mean accepting that there was literally nothing she could have done at any point, which she can't come to terms with. There's also a loneliness, at least initially. The life she knew is gone, and the people she loved are gone, and though she knows she can form new bonds, there's an ache that wishes for what she had to return to her.
Just as always, though, she finds a way to work through it. She tells herself that focusing on what happened forever will only stop her from progressing now, and that nobody she knew back in the Port would want that for her. There are people here, too, who care for her and who she cares for in return. At the heart of her is still a hope and optimism for the future which has only faded a small amount. With the technology at their hands, she honestly believes they can win this war. She begins to volunteer at the clinic to do something to help out, and though she hears about Elmer's world being destroyed and the plague the UE sent forth, she tries not to let either thing dampen her spirit or belief in the future. She's not as content and satisfied as she had been those few months in the Port when everything had seemed especially lovely, but she's happy enough.
And then the Transports get word that they are going to leave, and all the Exiles are going to die.
She's predominantly horrified by it for the obvious reason - hundreds of thousands of people, dead and gone in an instant. But lurking beneath that terror (though far less influential towards how she responds to the impending disaster) is a more personal fear; once more, she'll have to sit back and be useless as an almost unimaginable number of people are killed. This time, mercifully, there is a light at the end of the tunnel: with enough effort, they will be able to restore the Exiles. Still, it brings her a time that was probably the most painful thing in her life, and for that world, there's no undoing what had been done. There's no retroactively saving those people who she could do nothing to protect. It's a painful reminder, but not one she talks about people with; just like after they came back from 1918, she doesn't feel like she's earned the right to display how hurt she is, when so many others suffered a fate much worse.
After this, she starts to trust herself even less. She still volunteers at the clinic, and now she also goes on missions frequently, but she's always nervous about them, worried she'll find something to ruin. That fear, though, is overshadowed by the fear of being the same as she has been in the past: completely unable to make a meaningful change.
A bit more of her faith is lost with this event; she mentions to Ruka that she isn't certain any longer whether they can win this war, though of course she's not counting out the possibility that they could. For the most part, though, she tries not to let on about her doubts. She wants badly to believe in things as much as she could prior to this world, or even prior to coming to the Port, which partly comes out of a sense of guilt and duty. If she's not as optimistic as she used to be, then she's beginning to lose another way she could help the people of this place, she thinks. That's not to say, of course, that she's not optimistic at all any longer. It's more that she's likelier to think there's a chance of either something good or bad happening, rather than assuming something good will definitely happen - which won't stop her from trying her hardest to reach the best possible outcome.
These doubts and fears haven't seeped into her kindness, though. She's still a willing listener, compassionate and kind to most. They haven't touched her strength, either, even if they've affected how she perceives her strength. Somewhere deep inside her, she knows she's going to come out of this stretch of time and be happier again. That's how it's always worked. Despite all the backsliding she's done in the wake of Siren's Port and the bombing of Exsilium, there are lessons that the people who have cared for her and who she's cared for have taught her, giving her a stronger foundation of emotional health that won't be so easily crumbled. That, she thinks, would be the ultimate betrayal of everyone who's made her who she is today. She still feels unworthy and guilty and ashamed of all she could not prevent, but she gets the sense that just as it has in the past, those feelings are going to make way for something better eventually.
And something better does come; when they leave the moon base to return to Exsilium, the world has been changed by their missions to the point that they can come back to Earth. However, in this new version of the world, the Initiative is much more powerless than they had before, and cannot provide apartments as they had before. So, two of her friends, Stephanie Brown and Saul Goodman, offer to let her stay with them. The longer she spends with them, the happier she becomes; she finally has a place to belong again.
AND THEN HERE WE ARE
Previous game CR:
Maya Fey - Ace Attorney.
Mia Fey – Ace Attorney.
Miles Edgeworth - Ace Attorney.
Larry Butz – Ace Attorney.
Phoenix Wright - Ace Attorney.
Collette - Animorphs.
Iroh – Avatar: The Last Airbender.
Saul Goodman - Breaking Bad.
Lenalee Lee - D.Gray-Man.
Stephanie Brown - DCU
Ella – Ella Enchanted.
Kurt Hummel – Glee.
Blaine Anderson – Glee.
Sirius Black - Harry Potter.
Peter Petrelli – Heroes.
Feferi Peixes - Homestuck.
Jake English - Homestuck.
Davesprite - Homestuck.
Kanaya Maryam - Homestuck.
Hiccup Horrendous Haddock III – How To Train Your Dragon.
Kido Tsubomi - Kagerou Project.
Lea - Kingdom Hearts.
Vanitas – Kingdom Hearts.
Roxas - Kingdom Hearts.
Replica Riku - Kingdom Hearts.
Sora – Kingdom Hearts.
Ciel Phantomhive - Kuroshitsuji.
Alois Trancy - Kuroshitsuji II.
Luca Macken - Kuroshitsuji II.
Celebrian - Lord of the Rings.
Sheryl Nome - Macross Frontier.
Michael Xavier - Marvel 616.
Haruhi Suzumiya – The Melancholy of Haruhi Suzumiya.
Shinji Ikari - Neon Genesis Evangelion.
Asuka Langley Soryu - Neon Genesis Evangelion.
Jack Kelly – Newsies.
Mahdi Clare - Original Character.
Sonya Karimov - Original Character.
Tempest - Original Character.
Belle - Once Upon a Time.
Mr. Gold - Once Upon a Time.
Gilbert Nightray - Pandora Hearts.
Oz Vessalius - Pandora Hearts.
Xerxes Break - Pandora Hearts.
Christina Nickson - Point Pleasant.
Caesar Silverberg - Suikoden III.
Crowley – Supernatural.
Gabriel – Supernatural.
Jinx - Teen Titans.
Ellie Linton - Tomorrow.
Flora - Winx Club.
Haruka Takahashi - Yu-Gi-Oh.